World of Warcraft Gold
Late last week confirmed their World of Warcraft Blizzard, the highly successful world the details of the forthcoming disaster. Speculated that many of the projects, this report championship game last week, the network has achieved results. Without further goodbye, here is the full recognition of the universe in WOW the next chapter for more information.
What is the story of World of Warcraft: big disaster?
Although the focus of the Horde and Alliance are still concentrated in Northrend fixed, an ancient evil has Deepholm lying on the ground, the earth element plane region. Hidden in a secluded haven for the death of the damaged wing of the dragon has been waiting for, from his last fight on Azeroth trauma recovery, intrusion under the care of biological surface state, a difference of hatred .. . his time until he can re-melting of the world in the fire.
Soon, the destroyer of death of the wing will return to Azeroth, he Deepholm eruption will Sunder world, leaving a festering wound across the continent. Horde and Alliance game as the disaster center, Azeroth will witness the power of the earthquake displacement, ignited the war of elements, while unlikely hero who will rise up to protect them from trauma and broken world completely destroyed.
Azeroth forever change the face of death left wing damage to the land after remodeling, and reveals the secrets of long-term closure. Players will be able to Kalimdor and Eastern Kingdoms, rewrought disaster and adventure full of new opportunities and re-experience a familiar area.
Some new features in World of Warcraft Gold: Disaster, including:
* Two new playable races: as one of the two new races adventure - the cursed werewolf and resourceful alliances or tribal elf.
* Level cap raised to 85: to obtain new skills to identify new talent, and progress through the path system, a new way to improve the player's character.
* Remake of the classic areas: in Kalimdor and Eastern Kingdoms have forever changed the new content updates from being destroyed wasteland, barren land of the broken, the two transgressions in the area are familiar with the original continent.
* New high-level areas: exploring new open world, including Uldum, Grim Batol, the great city sank beneath the sea Vashj'ir.
* RAID content more than ever before: to enjoy more high-level raid content than ever before expansion with an optional version of all the challenges encountered.
* The new race and class combination: Exploring Azeroth as a dwarf priest, the blood elves warriors, or other've never used a combination of race and class.
* Association position: as the level of and access to Association Association Association of progressive achievements.
* New PvP area and score the battlefield: the goals and Tol Barad in PvP Island, a new sample area in winter, daily tasks, and launching a new ratings war to the battlefield.
* Archaeology: Mastering a new secondary vocational excavated relics, access to a unique reward.
* Flying mounts in Azeroth: Explore Kalimdor and Eastern Kingdoms is unprecedented.
Why do you want to talk about the Eastern Kingdoms and Kalimdor?
As we develop new content and expansion, we have learned a lot of technology to provide players a better gaming experience Warcraft Gold - but the new content, we are creating not only the majority of high-level characters are. We feel that we can apply outside the domain of Northrend, and lessons learned to improve, while leveling in the original gaming experience on two continents. Imagine revisit familiar areas like the Black Sea coast, but found Auberdine disaster destroyed - and then found new towns and other areas of the regional task.
Kalimdor and Eastern Kingdoms is the core knowledge of World of Warcraft, and we hope that these areas are still very important part of the game, not just a place for training or auction. Our goal is to ask, flat, the overall story more new fun, regression, and existing players. Through the redesign of the mainland and the introduction of the original new content meets or exceeds the quality of Wrath, we can revitalize the nostalgia and coolness of Azeroth.
How do you make a decision of the two new game race, werewolves and goblins?
Communities have been asked to play for quite some time, because the fairies, we hope to at least adhere to one race, the players are very familiar. This expansion is the perfect time to make the forefront of the goblins, and to provide more insight into their past, because the expansion of the catastrophic events really hit close to home.
As for the werewolves, the player always wanted to learn more about Silverpine Forest from them. This is a great opportunity to explore their knowledge and mystery Greymane wall. Werewolf is a positive and damn game, it is often you see a tribal game, but the only league game.
Two new races will have a new start, experience?
Yes, we are creating a new level 1 to 15 at start of the competition area. Players will start with the werewolf in Gilneas, which is sealed on the back wall After the cell Leimai En their adventures. Goblin players will start to Kezan Island, then go after the lost, joined the mainland in the South China Sea Islands. Each starting experience will make a similar style, Death Knight Wrath of the Lich King began regions, these areas will begin our new phase control technique widely used in terrain.
What new combination of race and class will be introduced?
Almost every existing game will enter a new class, they have not before. The new combination of a number of race and class, including Gnome Mage, dwarf priests, human hunters, Troll Druid, Blood Elf warriors, and Tauren Paladin. As one of the objectives and expand our course of action is to make peace was fresh, it makes sense to introduce another way to allow players to get a new perspective on the new combination of Azeroth.

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